A game theoretic approach to distributed artificial intelligence and the pursuit problem (abstract)

Abstract
As part of an effort to define a unified formal semantics for beliefs, desires and action, this paper sketches a model theory for the axiological aspects of agent theory: hedonic states, likes, goals and values. It pays particular attention to modelling the intensity of likes. The main intuition underlying the model theory is that the axiological aspects of agent theory can be modelled through computational generalisations of physical dynamics. Computational analogues of force, mass and potential are offered.