Virtual object manipulation on a table-top AR environment
Top Cited Papers
- 7 November 2002
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 111-119
- https://doi.org/10.1109/isar.2000.880934
Abstract
We address the problems of virtual object interaction and user tracking in a table-top augmented reality (AR) interface. In this setting there is a need for very accurate tracking and registration techniques and an intuitive and useful interface. This is especially true in AR interfaces for supporting face to face collaboration where users need to be able to easily cooperate with each other. We describe an accurate vision-based tracking method for table-top AR environments and tangible user interface (TUI) techniques based on this method that allow users to manipulate virtual objects in a natural and intuitive manner. Our approach is robust, allowing users to cover some of the tracking markers while still returning camera viewpoint information, overcoming one of the limitations of traditional computer vision based systems. After describing this technique we describe its use in prototype AR applications.Keywords
This publication has 10 references indexed in Scilit:
- Enveloping users and computers in a collaborative 3D augmented realityPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Marker tracking and HMD calibration for a video-based augmented reality conferencing systemPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2003
- Physically touching virtual objects using tactile augmentation enhances the realism of virtual environmentsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Virtual Notepad: handwriting in immersive VRPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Shared spacePublished by Association for Computing Machinery (ACM) ,1999
- Towards usable VRPublished by Association for Computing Machinery (ACM) ,1999
- Stereo Vision Based Video See-through Mixed RealityPublished by Springer Nature ,1999
- Tangible progressPublished by Association for Computing Machinery (ACM) ,1999
- TrianglesPublished by Association for Computing Machinery (ACM) ,1998
- Tangible bitsPublished by Association for Computing Machinery (ACM) ,1997