Cinematic primitives for multimedia
- 1 July 1991
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 11 (4), 67-74
- https://doi.org/10.1109/38.126883
Abstract
The development of robust frameworks in interactive multimedia for representing story elements to the machine so that they can be retrieved in multiple contexts is addressed. Interactive multimedia is discussed as a user-directed form of storytelling, and the nature of cinematic storytelling is examined. It is proposed that content can be represented in layers. This model for layered information will allow programs to take advantage of the relation between cinematic sequences and the world they represent. The collection of content by the camera and microphone is considered in this context. The use of the methodology to build meaningful, context-rich sequences is discussed.Keywords
This publication has 2 references indexed in Scilit:
- Intelligent interactive video simulation of a code inspectionCommunications of the ACM, 1989
- Virtual video editing in interactive multimedia applicationsCommunications of the ACM, 1989