Mediated Messages: Gender, Class, and Cosmos in Home Video Games
- 1 June 1993
- journal article
- Published by Wiley in The Journal of Popular Culture
- Vol. 27 (1), 81-98
- https://doi.org/10.1111/j.0022-3840.1993.845217931.x
Abstract
No abstract availableThis publication has 17 references indexed in Scilit:
- The Use and Experience of the New Video Media Among Children and Young AdolescentsCommunication Research, 1990
- Gender differences and similarities in attitudes toward computersComputers in Human Behavior, 1989
- The Fall and Rise of Video GamesThe Journal of Popular Culture, 1987
- Affect of the Game PlayerPersonality and Social Psychology Bulletin, 1986
- Adolescents and Microcomputers: Sex Differences, Proxemics, Task and Stimulus VariablesThe Journal of Psychology, 1986
- Video Games and Aggression in Children1Journal of Applied Social Psychology, 1986
- The Dynamics of Family Interaction Around Home Video GamesMarriage & Family Review, 1985
- Social Science Research on Video GamesThe Journal of Popular Culture, 1985
- Playing Videogames: The Electronic FriendJournal of Communication, 1984
- Video Games, Sex and Sex DifferencesThe Journal of Popular Culture, 1983