On the priority approach to hidden-surface algorithms
- 1 October 1980
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 301-307
- https://doi.org/10.1109/sfcs.1980.32
Abstract
The task of eliminating invisible parts when generating an image is one of the central problems in computer graphics. One approach achieves the desired obscuring effect by assigning priority numbers to the faces of an object. Image generation can be speeded up significantly in these priority schemes if priority information of the faces can be partly computed in advance, before a viewing position is specified. These observations were first made by Schumacker and are utilized to advantage in simulation applications. However, the priority calculations are usually done manually, for lack of an adequate theoretical understanding. In this paper we study the underlying mathematical structure of these priority orders, and present efficient algorithms for handling some special classes of geometrical configurations.Keywords
This publication has 3 references indexed in Scilit:
- On visible surface generation by a priori tree structuresPublished by Association for Computing Machinery (ACM) ,1980
- A Characterization of Ten Hidden-Surface AlgorithmsACM Computing Surveys, 1974
- STUDY FOR APPLYING COMPUTER-GENERATED IMAGES TO VISUAL SIMULATIONPublished by Defense Technical Information Center (DTIC) ,1969