The robocup physical agent challenge: Phase i
- 1 March 1998
- journal article
- research article
- Published by Taylor & Francis in Applied Artificial Intelligence
- Vol. 12 (2-3), 251-263
- https://doi.org/10.1080/088395198117857
Abstract
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve goals in the dynamic real world. The RoboCup Physical Agent Challenge provides a good test bed for studying how physical bodies play a significant role in realizing intelligent behaviors using the RoboCup framework (Kitano et al., 1995). In order for the robots to play a soccer game reasonably well, a wide range of technologies needs to be integrated, and a number of technical breakthroughs must be made. In this article, we present three challenging tasks as the RoboCup Physical Agent Challenge Phase I: (1) moving the ball to the specified area (shooting, passing, and dribbling) with no, with stationary, or with moving obstacles; (2) catching the ball from an opponent or a teammate (receiving, goal keeping, and intercepting); and (3) passing the ball between two players. The first two tasks are concerned with single-agent skills, while the third is related to a simple cooperative behavior. Motivation for these challenges and evaluation methodology is given.Keywords
This publication has 7 references indexed in Scilit:
- Action-based sensor space categorization for robot learningPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Reasonable performance in less learning time by real robot based on incremental state space segmentationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Stereo sketch: stereo vision-based target reaching behavior acquisition with occlusion detection and avoidancePublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Layered approach to learning client behaviors in the robocup soccer serverApplied Artificial Intelligence, 1998
- RoboCupPublished by Association for Computing Machinery (ACM) ,1997
- An open architecture for robot entertainmentPublished by Association for Computing Machinery (ACM) ,1997
- Behavior Matching by Observation for Multi-Robot CooperationPublished by Springer Nature ,1996