Modelling user behaviour in networked games
- 1 October 2001
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 212-220
- https://doi.org/10.1145/500141.500175
Abstract
In this paper we attempt to gain an understanding of the behaviour of users in a multipoint, interactive communication scenario. In particular, we wish to understand the dynamics of user participation at a session level. We present wide-area session level traces of the popular multiplayer networked games Quake and Half-Life. These traces were gathered by regularly polling 2256 game servers located all over the Internet, and querying the number of players present at each server and how long they had been playing. We analyse three specific features of the data: the number of players in a game, the interarrival times between players and the length of a player's session. We find significant time-of-day and network externality effects in the number of players. Player duration times fit an exponential distribution, while interarrival times fit a heavy-tailed distribution. The implications of our findings are discussed in the context of provisioning and charging for network quality of service for multipoint and multicast transmission. This work is ongoing.Keywords
This publication has 11 references indexed in Scilit:
- Source models of network game trafficComputer Communications, 2000
- Deployment issues for the IP multicast service and architectureIEEE Network, 2000
- Bandwidth allocation policies for unicast and multicast flowsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,1999
- The changing nature of network trafficACM SIGCOMM Computer Communication Review, 1998
- Self-similarity in World Wide Web traffic: evidence and possible causesIEEE/ACM Transactions on Networking, 1997
- Charging and rate control for elastic trafficEuropean Transactions on Telecommunications, 1997
- Traffic-Based Cost Allocation in a NetworkThe RAND Journal of Economics, 1996
- Wide area traffic: the failure of Poisson modelingIEEE/ACM Transactions on Networking, 1995
- Modeling call holding time distributions for CCS network design and performance analysisIEEE Journal on Selected Areas in Communications, 1994
- A Simple General Approach to Inference About the Tail of a DistributionThe Annals of Statistics, 1975