Ray tracing Jell-O ® Brand Gelatin
- 1 August 1987
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 21 (4), 73-74
- https://doi.org/10.1145/37402.37411
Abstract
Ray tracing has established itself in recent years as the most general image synthesis algorithm. Researchers have investigated ray-surface intersection calculations for a number of surface primitives, including checkerboards, glass balls, green fractal hills, mandrills, abstract blue surfaces , more glass balls, robot arms, pool balls, low-resolution clouds, morphine molecules, aquatic blobby things making strange noises, fantastic cities, and running skeletons. Unfortunately, nobody has ray traced any food . The Dessert Realism Project here at Pixar is addressing this problem. This paper presents new technology for ray tracing Jell-O® brand gelatin. We believe the method may have application to other brands of gelatin and perhaps pudding as well.Keywords
This publication has 3 references indexed in Scilit:
- The rendering equationACM SIGGRAPH Computer Graphics, 1986
- Ray tracing deformed surfacesACM SIGGRAPH Computer Graphics, 1986
- An improved illumination model for shaded displayCommunications of the ACM, 1980