The Geometry Engine
- 1 July 1982
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 16 (3), 127-133
- https://doi.org/10.1145/965145.801272
Abstract
The Geometry Engine [1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.Keywords
This publication has 1 reference indexed in Scilit:
- Special Feature A VLSI Geometry Processor For GraphicsComputer, 1980