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BOXTREE: A Hierarchical Representation for Surfaces in 3D
Home
Publications
BOXTREE: A Hierarchical Representation for Surfaces in 3D
BOXTREE: A Hierarchical Representation for Surfaces in 3D
Gill Barequet
Gill Barequet
BC
Bernard Chazelle
Bernard Chazelle
Leonidas J. Guibas
Leonidas J. Guibas
JM
Joseph S.B. Mitchell
Joseph S.B. Mitchell
Ayellet Tal
Ayellet Tal
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1 August 1996
journal article
Published by
Wiley
in
Computer Graphics Forum
Vol. 15
(3)
,
387-396
https://doi.org/10.1111/1467-8659.1530387
Abstract
No abstract available
Keywords
COLLISION DETECTION
HIERARCHICAL DATA STRUCTURES
RAY SHOOTING
Cited by 77 articles