Texture classification and segmentation using wavelet frames
- 1 November 1995
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Image Processing
- Vol. 4 (11), 1549-1560
- https://doi.org/10.1109/83.469936
Abstract
This paper describes a new approach to the characterization of texture properties at multiple scales using the wavelet transform. The analysis uses an overcomplete wavelet decomposition, which yields a description that is translation invariant. It is shown that this representation constitutes a tight frame of l/sub 2/ and that it has a fast iterative algorithm. A texture is characterized by a set of channel variances estimated at the output of the corresponding filter bank. Classification experiments with l/sub 2/ Brodatz textures indicate that the discrete wavelet frame (DWF) approach is superior to a standard (critically sampled) wavelet transform feature extraction. These results also suggest that this approach should perform better than most traditional single resolution techniques (co-occurrences, local linear transform, and the like). A detailed comparison of the classification performance of various orthogonal and biorthogonal wavelet transforms is also provided. Finally, the DWF feature extraction technique is incorporated into a simple multicomponent texture segmentation algorithm, and some illustrative examples are presented.Keywords
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