TurboPixels: Fast Superpixels Using Geometric Flows
Top Cited Papers
- 8 May 2009
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- Vol. 31 (12), 2290-2297
- https://doi.org/10.1109/tpami.2009.96
Abstract
We describe a geometric-flow-based algorithm for computing a dense oversegmentation of an image, often referred to as superpixels. It produces segments that, on one hand, respect local image boundaries, while, on the other hand, limiting undersegmentation through a compactness constraint. It is very fast, with complexity that is approximately linear in image size, and can be applied to megapixel sized images with high superpixel densities in a matter of minutes. We show qualitative demonstrations of high-quality results on several complex images. The Berkeley database is used to quantitatively compare its performance to a number of oversegmentation algorithms, showing that it yields less undersegmentation than algorithms that lack a compactness constraint while offering a significant speedup over N-cuts, which does enforce compactness.Keywords
This publication has 26 references indexed in Scilit:
- Spectral Segmentation with Multiscale Graph DecompositionPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2005
- Automatic photo pop-upACM Transactions on Graphics, 2005
- Efficient Graph-Based Image SegmentationInternational Journal of Computer Vision, 2004
- Image segmentation by reaction-diffusion bubblesPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Fast multiscale image segmentationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Hamilton-Jacobi SkeletonsInternational Journal of Computer Vision, 2002
- Normalized cuts and image segmentationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2000
- Area and length minimizing flows for shape segmentationIEEE Transactions on Image Processing, 1998
- "Ratio regions": a technique for image segmentationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,1996
- Watersheds in digital spaces: an efficient algorithm based on immersion simulationsIEEE Transactions on Pattern Analysis and Machine Intelligence, 1991