Curved PN triangles
Top Cited Papers
- 1 March 2001
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 159-166
- https://doi.org/10.1145/364338.364387
Abstract
To improve the visual quality of existing triangle-based art in real- time entertainment, such as computer games, we propose replacing flat triangles with curved patches and higher-order normal variation. At the hardware level, based only on the three vertices and three vertex normals of a given flat triangle, we substitute the geometry of a three-sided cubic Bezier patch for the triangle's flat geometry, and a quadratically varying normal for Gouraud shading. These curved point-normal triangles, or PN triangles, require minimal or no change to existing authoring tools and hardware designs while providing a smoother, though not necessarily everywhere tangent continuous, silhouette and more organic shapes.Keywords
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