Abstract
This paper discusses the considerations that have played a role in the design of the language POOL2. This language integrates the structuring techniques of object-oriented programming with mechanisms for expressing parallelism. We introduce the basic principles of object-oriented programming and its significance for program development methodologies. Several approaches for integrating objects and parallelism are compared and arguments for the choices made in POOL2 are presented. We also explain why inheritance is not yet included in POOL2. A brief overview of the research in formal aspects of POOL is given. Finally we indicate some directions for future developments.

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