A Hidden-Line Algorithm for Hyperspace

Abstract
An object-space hidden-line algorithm for higher-dimensional scenes has been designed and implemented. Scenes consist of convex hulls of any dimension, each of which is compared against the edges of all convex hulls not eliminated by a hyperdimensional clipper, a depth test after sorting and a minimax text. Hidden and visible elements are determined in accordance with the dimensionality of the selected viewing hyperspace. When shape alone is the attribute of interest, hidden-line elimination need be performed only in that hyperspace. The algorithm is of value in the production of shadows of hyperdimensional models, including but not limited to four-dimensional space-time models, the hyperdimensional elementary catastrophe models and multivariate statistical models.
Keywords

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