Using the bat: a six-dimensional mouse for object placement
- 1 November 1988
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Computer Graphics and Applications
- Vol. 8 (6), 65-70
- https://doi.org/10.1109/38.20319
Abstract
Existing strategies for 6-D placement (i.e positioning and orienting) are briefly reviewed. An approach is presented that uses a 6-D variant on the conventional mouse, called the 'bat', because it is like a mouse that flies. This device encodes relative position, like the mouse, but delivers data in all six dimensions needed for object placement. The goal is to evaluate the bat to determine how well it is suited to placement operations, which are studied in the context of a hierarchically constructed scene. Two distinct parts of the placement operation, visualization and manipulation, are examined and the hardware and software environment designed as a test for the study are described. Manipulation with the bat, which is discussed in some detail, is judged to be successful.Keywords
This publication has 8 references indexed in Scilit:
- Multi-dimensional input techniques and articulated figure positioning by multiple constraintsPublished by Association for Computing Machinery (ACM) ,1987
- A hand gesture interface devicePublished by Association for Computing Machinery (ACM) ,1986
- The Prospects for Psychological Science in Human-Computer InteractionHuman–Computer Interaction, 1985
- Animating rotation with quaternion curvesACM SIGGRAPH Computer Graphics, 1985
- Spatial input/display correspondence in a stereoscopic computer graphic work stationACM SIGGRAPH Computer Graphics, 1983
- Tablet-based valuators that provide one, two, or three degrees of freedomACM SIGGRAPH Computer Graphics, 1981
- Making nested rotations convenient for the userACM SIGGRAPH Computer Graphics, 1978
- A head-mounted three dimensional displayPublished by Association for Computing Machinery (ACM) ,1968