3-D Visual simulation

Abstract
This paper describes a visual simulation technique by which fully computer-generated perspective views of three-dimensional objects may be produced. The method is based on a relatively simple geometric modeling technique for the mathematical representa tion of the three elements essential to the picture- taking process, namely, a camera, a light source, and the object or objects to be photographed. Once these three basic components have been defined, geometric ray tracing is employed to compute a "picture" of the object as it appears in the simu- Zated camera. In essence, individual light rays are traced from their source to the surface of the object. The reflected component of each ray is computed and traced to its point of intersection with the film plane. Thus, each reflected ray pro vides the intensity at a single point on the pic ture, and, when a sufficient number of points have been computed, the entire area of intensity data may be displayed on a cathode ray tube. Several examples of the pictorial output of this process are shown, and the application to the computer- generated films is discussed.

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