A 0.487 throughput limited sensing algorithm

Abstract
We consider Poisson packet traffic accessing a single-slotted channel. We assume the existence of a ternary feedback per channel slot. We also adopt the limited feedback sensing model where each user senses the feedback only while he has a packet to transmit. For this model we develop a collision resolution algorithm with last come-first served characteristics. The algorithm attains the same throughput as Gallager's algorithm without the latter's full feedback sensing requirement. In addition, it is easy to implement, requires reasonable memory storage, induces uniformly good transmission delays, and is insensitive to feedback errors. In the presence of binary (collision versus noncollision) feedback the algorithm may attain a throughput of0.4493.

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