Abstract
Most digital video display systems have been capable of producing only text or static imagery. This paper shows that these limitations are not intrinsic to the technology, but are rather a direct consequence of the display system architecture. The paper begins by summarizing some of the background required to understand digital video display systems. The state-of-the-art is then surveyed, supported by an extensive bibliography. Existing systems are described in terms of a methodology which clarifies the effect of system architecture on capabilities and performance. It is shown how dynamic graphics capabilities can be provided if systems adhere to one or the other of two possible architectures. Examples of such systems are presented.

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