Fast animation and control of nonrigid structures
- 1 September 1990
- proceedings article
- Published by Association for Computing Machinery (ACM)
- p. 243-252
- https://doi.org/10.1145/97879.565650
Abstract
We describe a fast method for creating physically based animationof non-rigid objects. Rapid simulation of non- rigid behavior isbased on global deformations. Con- straints are used to connectnon-rigid pieces to each other, forming complex models. Constraintsalso provide mo- tion control, allowing model points to be movedaccurately along specified trajectories. The use of deformationsthat are linear in the state of the system causes the constraintmatrices to be constant. Pre-inverting these matrices there- foreyields an enormous benefit in performance, allowing reasonablycomplex models to be manipulated at interac- tive speed.Keywords
This publication has 14 references indexed in Scilit:
- The virtual erector set: dynamic simulation with linear recursive constraint propagationACM SIGGRAPH Computer Graphics, 1990
- Layered construction for deformable animated charactersACM SIGGRAPH Computer Graphics, 1989
- Good vibrations: modal dynamics for graphics and animationACM SIGGRAPH Computer Graphics, 1989
- Spacetime constraintsACM SIGGRAPH Computer Graphics, 1988
- Constraints methods for flexible modelsACM SIGGRAPH Computer Graphics, 1988
- A modeling system based on dynamic constraintsACM SIGGRAPH Computer Graphics, 1988
- Controlling dynamic simulation with kinematic constraintsACM SIGGRAPH Computer Graphics, 1987
- Elastically deformable modelsACM SIGGRAPH Computer Graphics, 1987
- Energy constraints on parameterized modelsACM SIGGRAPH Computer Graphics, 1987
- Free-form deformation of solid geometric modelsACM SIGGRAPH Computer Graphics, 1986