A method of building pixel cells with an arbitrary vertex angle

Abstract
Moire´ fringes appearing in contact-type three-dimensional imaging systems cause serious image quality deterioration. The fringes are inevitable because the systems require overlapping a viewing-zone-forming optical plate on a display panel. An analysis shows that the visual effects of the fringes can be minimized by finding a proper overlapping angle between the panel and the plate. This angle imposes that pixel cell in full-parallax imaging systems should have the shape of either rhombus or parallelogram with a specific vertex angle. The pixel cell with the shape of the rhombus or parallelogram is implemented by approximating the boundaries of each pixel cell by staircase lines drawn along sides of the pixel. The slopes of the lines are determined by the ratio of the pixel numbers in the vertical and horizontal directions. This method allows creating pixel cells with a desired vertex angle for minimizing the moire´ fringes, especially in full-parallax imaging systems. © 2005 Society of Photo-Optical Instrumentation Engineers.