We propose a new, memory-based approach to graphic animation of 2D and 3D objects. Instead of the standard paradigm in computer graphics of 3D modeling, physical simulation and rendering we propose to use a set of 2D views to synthesize a network that generates desired images and image sequences. The approach is based on a new approximation technique which can be regarded as a scheme for learning from examples.... Memory-based graphics, Teleconferencing, Hyperbf networks, Graphics.