Abstract
The V language describes VLSI systems concisely through the use of sequential algorithmic descriptions. Because V includes high-level constructs such as queues, asynchronous calls, and cycle-blocks, designs are more readily described and optimized into efficient hardware implementations. The implementations can then be tuned for space, time, or other objectives using annotations. From the input description, the V compiler generates both a register-transfer-level specification and a software simulator. Thus, a single description is suitable for both functional simulation and input to logic synthesis. The author describes parsing. scheduling, and resource sharing using the V compiler. He discusses synthesis and simulation, annotations, and high-level constructs.

This publication has 5 references indexed in Scilit: