Direct volume rendering of curvilinear volumes
- 1 November 1990
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 24 (5), 41-47
- https://doi.org/10.1145/99308.99318
Abstract
Direct volume rendering can visualize sampled 3D scalar data as a continuous medium or extract features. However, it is generally slow. Furthermore, most algorithms for direct volume rendering have assumed rectilinear gridded data. This paper discusses methods for using direct volume rendering when the original volume is curvilinear, i.e., is divided into six-sided cells which are not necessarily equilateral hexahedra. One approach is to ray-cast such volumes directly. An alternative approach is to ray-cast such volumes directly. An alternative approach is to interpolate the sample volumes to a rectilinear grid, and use this regular volume for rendering. Advantages and disadvantages of the two approaches in terms of speed and image quality are explored.Keywords
This publication has 14 references indexed in Scilit:
- Molecular applications of volume rendering and 3-D texture mapsPublished by Association for Computing Machinery (ACM) ,1989
- Volume visualization at the center for supercomputing research and developmentPublished by Association for Computing Machinery (ACM) ,1989
- A rendering algorithm for visualizing 3D scalar fieldsACM SIGGRAPH Computer Graphics, 1988
- Volume renderingACM SIGGRAPH Computer Graphics, 1988
- Display of surfaces from volume dataIEEE Computer Graphics and Applications, 1988
- Three- and four-dimensional surfacesRocky Mountain Journal of Mathematics, 1984
- Multistage trivariate surfacesRocky Mountain Journal of Mathematics, 1984
- Compositing digital imagesACM SIGGRAPH Computer Graphics, 1984
- New aspects of turbulent boundary-layer structureJournal of Fluid Mechanics, 1981
- The structure of turbulent boundary layersJournal of Fluid Mechanics, 1967