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What makes things fun to learn? heuristics for designing instructional computer games
Home
Publications
What makes things fun to learn? heuristics for designing instructional computer games
What makes things fun to learn? heuristics for designing instructional computer games
TM
Thomas W. Malone
Thomas W. Malone
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1 January 1980
proceedings article
Published by
Association for Computing Machinery (ACM)
p.
162-169
https://doi.org/10.1145/800088.802839
Abstract
No abstract available
Cited by 421 articles