Abstract
A description is given of a placement technique based on hypergraph quadrisection. The authors have developed a standard cell placement procedure based on recursively dividing the netlist into four parts, while minimizing the division cost. They have combined two ideas for placement. One is the extension of the min-cut bisection algorithm to handle quadrisection. The second idea is the simultaneous calculation of min-cut quadrisection and hierarchical global routing. The implementation details are discussed. The results show the implementation to be competitive with simulated annealing

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