Wearable computers for three dimensional CSCW
- 22 November 2002
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
Abstract
Using established principles from the field of Computer Supported Collaborative Work (CSCW), we describe how wearable computers are ideal platforms for three dimensional CSCW. To illustrate this, we present two pilot studies which imply that wearables may be able to support three dimensional collaboration and that users will perform better with these interfaces than immersive collaborative environments.Keywords
This publication has 19 references indexed in Scilit:
- The Responsive Workbench: a virtual work environmentComputer, 1995
- Iterative design of seamless collaboration mediaCommunications of the ACM, 1994
- DIVE—A platform for multi-user virtual environmentsComputers & Graphics, 1993
- A case study in embedded-system design: The VuMan 2 wearable computerIEEE Design & Test of Computers, 1993
- Beyond being therePublished by Association for Computing Machinery (ACM) ,1992
- Integration of inter-personal space and shared workspacePublished by Association for Computing Machinery (ACM) ,1992
- Toward an open shared workspaceCommunications of the ACM, 1991
- Disembodied conductPublished by Association for Computing Machinery (ACM) ,1991
- Why CSCW applications fail: problems in the design and evaluationof organizational interfacesPublished by Association for Computing Machinery (ACM) ,1988
- Gaze and eye contact: A research review.Psychological Bulletin, 1986